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JHU Impact of New Media on The Game Industry Literature Review

JHU Impact of New Media on The Game Industry Literature Review

Question Description

Choose one section of your literature review to write-up and turn in. This section should be one of the subtopics in the literature review portion of your outline. If you look at the example sample paper on Fetal Alcohol Syndrome (attached to the Research Brief Assignment), the sections of the literature review are (Knowledge & Beliefs about FASD, Social Barriers to Abstention, and Self-Efficacy to Abstain). Just one of these sections would be an example of what you would write and turn in (Please do not submit the text from your introduction for this assignment). You can just start your paper with the subheading and immediately start the text below it. Please attach a properly formatted APA reference sheet for any of the sources cited in the section.

Criteria Points Possible
All primary research studies are clearly related to the subtopic 3
3Individual study summaries are focused on the actual findings from the study that are most relevant to the subtopic.
Basic information about each study’s method is briefly included to help the reader understand the nature of the evidence being reported.
3
Section is well organized and written (clear, concise, minimal use of passive voice, free of typos, spelling, punctuation, and other grammatical errors). 2
APA citation method is used for all sources. Formatting of reference page is correct. 2
Total 10

My topic is: THE IMPACT OF NEW MEDIA ON THE GAME INDUSTRY

here are references i uesed

References

Bankov, B. (2019). The Impact of Social Media on Video Game Communities and the Gaming Industry. In Conferences of the department Informatics (No. 1, pp. 198-208). Publishing house Science and Economics Varna.

Burwell, C. (2017). Game changers: making new meanings and new media with video games. English Journal, 106(6), 41-47.

Chou, H. Y., Cruea, M. D., Cuff, S., Kice, B., Liboriussen, B., O’Donnell, C., & Whatman, E. (2017). The evolution and social impact of video game economics. Lexington Books.

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